- Get Me Out (comrade Gamedev) Mac Os Catalina
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- Get Me Out (comrade Gamedev) Mac Os 11
So, it was the end of the line for my 27″ 2011 iMac. After 7 years of service, the new OS (MacOS 10.14 “Mojave”) wasn’t going to be able to be installed on the old faithful. There’s some tech reasons for that – Apple moved to minimum standard for graphics cards for their system (they have to support Metal). While there’s external GPU’s for my iMac, I haven’t seen one that supports Mojave. And, even if it did, I probably can’t afford it.
And I certainly can’t afford a new Mac at the moment.
The is a bit of an issue, since I’ve got to be able to compile a project for release very soon. Well… shit.
Fortunately, there’s always someone somewhere that wants to get just a little more life out of their machine – in this case, the Mojave Patcher will do some trickery to load MacOS on a machine that’s not supposed to have it. Nice. Though, reading the notes, it mentions machines with a Radeon 5xxx or 6xxx series GPU had weird colors. Well, how bad could it be.
The answer is very. But, there’s a simple fix (for me, at least). Typically, I run dual screen. When starting the process, I turned off the second screen and went about installing, getting everything working, and back to developing software. It would be unusable with the “weird colors” if I wanted to do any graphics work.
I turned the second screen back on, which is attached via Thunderbolt to HDMI. Boom – suddenly all of my colors were correct again!
Get Me Out (comrade Gamedev) Mac Os Catalina
That didn’t solve the other problems, though – hardware acceleration is disabled, which means my fairly snappy iMac runs like a dog. For doing something like writing this blog, it’s fine (I’m using Chrome, though results appear the same in Safari.) I would have said YouTube would be worthless, but actually it seems to run YouTube videos just fine. Same goes for NetFlix, though there’s some issues with the animations for launching a show.
The problems with this route are: drivers required for windows machines aren't well supported on Mac OS, so it is possible you may have some hardware that won't work. It's also a little more time consuming to setup. Swift is Open Source, so I anticipate in the future, you won't be required to use Mac OS. Get installed video RAM. The Mac OS X implementation will give you the exact ammount of video memory of the first valid video adapter found. However, the Windows version, which relies on DirectX 5, will return less memory than is physically installed. For 16MB video cards, it. I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to 'host' games for others and be able to play it on their LAN.
I’m dreading seeing what performance is like running the Android or iOS emulators (if they launch at all.) . I’ll find out what the damage is there tomorrow.
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So is Mojave usable on my old machine? Yes. Is the machine still usable? Yeeeaaahhhh… for the most part. I think it’s gonna take me a bit to get used to the laggy interface. Since I have to compile stuff and sign it for the App Stores, I HAVE to run Mojave, otherwise I wouldn’t have bothered with the upgrade. Should you bother with it? Up to you if you’re on an old, unsupported Mac. (Obviously if you’re on a supported Mac, by all means upgrade)
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Run into the color issue? Try plugging in a second monitor and see if that does the trick. Honestly, I have no idea why it worked, but it does. ?
Two updates to this (and probably some more to come later):
Get Me Out (comrade Gamedev) Mac Os 11
First, scrolling in Safari was laggy and choppy. Dragging windows around was choppy. Quick fix – lower the resolution from the maximum (2560 x 1440) to one step top (1920 x 1080) pretty much eliminated it. Not butter smooth, but a huge improvement on all of them. It’s much more usable.
Now for the “wow, that gets weird” part: the “weird colors” issue reappeared on my main monitor, but the secondary display has the right colors. Reverting back to the previous resolution doesn’t fix it. Definitely a WTF item. ?